Magic: The Gathering Drive to Work Podcast

Mark Rosewater

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In their own words

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

As heard by us

Based on 6 episodes we listened to · September 2026

Mark Rosewater makes Magic: The Gathering's design history legible through candid retrospectives, close card analysis, and practical accounts of convention work.

Mark Rosewater turns a commute-length monologue into an unusually detailed record of how Magic: The Gathering is designed, revised, presented, and remembered.

Read our full review in PlayNext →

Why you'd press play

One-mana creatures get a history lesson; your old deck may demand a museum label.

Press play if you want

  • Mark Rosewater to explain why old abilities like island home disappeared
  • to understand why a return to Ravnica keeps the guilds familiar
Read the full recommendation in PlayNext →

Talks about

Best episodes of Magic: The Gathering Drive to Work Podcast

Short reviews from the PlayNext desk, based on the episodes we processed.

#1284: Top 20 Most Influential Expansions, Part 2

A roadbound history lesson about the sets that taught Magic how to evolve.

The piece moves through Magic expansions like a compact history lesson, using Antiquities as a way into the game’s first year and the momentum that followed Magic’s August 1993 launch.

#1278: History of Blocks

A brisk tour of returns that treats familiarity as a choice, not a default.

This reads less like a trivia pass than an argument about design: why Magic returned to certain worlds, when it kept the original shape, and when it chose to rebuild one from scratch.

#1283: Top 20 Most Influential Expansions, Part 1

A Magic countdown about influence, design choices, and what came next.

Mark Rosewater's MagicCon Atlanta talk works best as a history of influence, not just a countdown. The set ranking is interesting because of the stories around it: which design choices mattered, how those ideas carried forward, and how the whole thing fits into Magic's larger…

#1280: MagicCon Prep

A behind-the-scenes look at MagicCon prep that is practical, specific, and grounded in the work behind the talk.

The episode reads as a close look at MagicCon prep, with the emphasis squarely on process rather than overview. Its best material is the practical detail: planning panels, shaping an hour-long talk, checking the topic with Greg, and building the presentation in Keynote on a Mac.

#1279: Saviors of Kamigawa

A fair look at Kamigawa's third-set ideas and later Commander echoes.

Saviors of Kamigawa is read best as the third set in the Champions of Kamigawa block, and the piece stays strongest when it sticks to the June 2005 release, the 165-card structure, and Brian Tinsman's lead design role.

#1281: Early One-Drop Creatures

A tidy tour of Magic's early design experiments, told through a sequence of one-drop cards.

The piece tracks early one-drop creatures in order, moving from Alpha through Benalish Hero, Alibaba, Her/Jackal, and Fallen without losing the thread.

#1282: MagicCon Atlanta 2025

A lived-in convention recap with real texture, good details, and a little useful mess.

MagicCon Atlanta plays like a road report with the edges still on it: convention floors, travel notes, panels, drafts, meet-and-greets, and the small moments that give a busy weekend its shape. The loose spoken rhythm suits it.

Podcasts like Magic: The Gathering Drive to Work Podcast

Episodes

  1. 1

    #1293: Avatar: The Last Airbender with Chris Mooney

    Chris Mooney discusses his role as the primary designer for the Avatar: The Last Airbender Magic: The Gathering set, sharing how his passion for the show led to this career milestone.

    ·33m
  2. 2

    #1323: Collector Numbers

    This episode explores the history, purpose, and evolution of collector numbers on Magic: The Gathering cards, starting from their absence in the original Alpha set.

    ·34m
  3. 3

    #1307: Why Blocks Aren't Returning

    This episode explores the history of blocks in Magic: The Gathering, focusing on why they were introduced starting with Mirage and why they are no longer returning.

    ·35m
  4. 4

    #1315: Evasion

    This episode explains the concept of evasion in Magic: The Gathering, discussing how it helps overcome board stalls to progress the game toward an end.

    ·35m
  5. 5

    #1316: Mirrodin Besieged

    This episode discusses the Magic: The Gathering expansion Mirrodin Besieged, focusing on its story development and the return of the Phyrexians as villains.

    ·31m
  6. 6

    #1312: Kai Budde

    This episode is a personal tribute to Magic: The Gathering legend Kai Budde, who recently died of cancer at 46, focusing on the host's firsthand involvement in the early Pro Tour events during Budde's dominant competitive run.

    ·36m
  7. 7

    #1319: Energy

    This episode explores the origins and development of the energy mechanic in Magic: The Gathering, tracing it back to the Mirrodin block and discussing its design history.

    ·31m
  8. 8

    #1302: 30 Years, Part 4

    The host discusses the evolution of Magic: The Gathering's color pie system, focusing on how design cohesion was established after initial inconsistencies in assigning colors based on flavor rather than mechanical definitions.

    ·37m
  9. 9

    #1314: BroadwayCon 2026

    The host reflects on attending BroadwayCon 2026 with his daughter, comparing his fan experience there to his organizer role at MagicCons, and discusses seeing the musical Chess.

    ·32m
  10. 10

    #1304: Upkeep

    The host discusses the concept of upkeep in Magic, arguing it's an outdated mechanic akin to the appendix, based on a blog conversation and previous articles about starting over in game design.

    ·34m
  11. 11

    #1301: Resources

    This episode explores the various resources in Magic: The Gathering, focusing on mana as the core system and discussing alternative ways to spend resources like life payments and battlefield interactions.

    ·34m
  12. 12

    #1281: Early One-Drop Creatures

    The host goes card by card.

    ·33m·3 clips
  13. 13

    #1309: Subgames

    This episode explores the concept of sub games in Magic, including their definition, history, design, and the cards that feature them.

    ·31m
  14. 14

    #1286: Proliferate

    This episode explains the Magic: The Gathering game mechanic called proliferate, detailing how it works with counters on players and permanents.

    ·30m
  15. 15

    #1282: MagicCon Atlanta 2025

    MagicCon Atlanta was packed.

    ·31m·2 clips
  16. 16

    #1313: Lorwyn Eclipsed Play Design with Jadine Klomparens

    This episode features an interview with Jadine Klomparens, the play design lead for Lorwyn Eclipsed, discussing the balancing and design challenges of the Magic: The Gathering set, including its unique limited draft structure.

    ·30m
  17. 17

    #1287: New York Comic Con 2025

    The host shares their experience attending New York Comic Con 2025, focusing on Magic: The Gathering's booth setup and promotion of multiple universes beyond sets.

    ·33m
  18. 18

    #1277: Betrayers of Kamigawa

    This episode discusses the Magic: The Gathering expansion Betrayers of Kamigawa, covering its design context, the transition in head designers, and comparisons to Champions of Kamigawa.

    ·30m
  19. 19

    #1305: Alara Reborn

    This episode discusses the design and context of the Magic: The Gathering expansion Alara Reborn, focusing on its place as the third multi-color block and Bill Rose's leadership in its creation.

    ·35m
  20. 20

    #1303: Conflux

    This episode discusses the Magic: The Gathering expansion Conflux, focusing on its role as the second set in the Shards of Alara block and the design philosophy behind multicolor blocks.

    ·31m
  21. 21

    #1284: Top 20 Most Influential Expansions, Part 2

    A rare Drive From Work starts at number 14.

    ·31m·2 clips
  22. 22

    #1289: Lessons Learned – Murders at Karlov Manor

    The host reflects on lessons learned from co-leading the Magic: The Gathering set 'Murders at Karlov Manor', discussing its design team, structure, and overall quality.

    ·37m
  23. 23

    #1297: Commander Design with Melissa DeTora

    This episode features an interview with Melissa DeTora about her role overseeing the casual play design team at Wizards of the Coast, focusing on how they playtest Magic: The Gathering sets, particularly the Commander format.

    ·32m
  24. 24

    #1292: Designing for a Format

    The host discusses why Magic: The Gathering designers create cards specifically for formats like Commander, using the analogy of designing lamps for specific uses to explain the importance of tailoring design to how people actually play the game.

    ·31m
  25. 25

    #1278: History of Blocks

    Returns are the whole question.

    ·32m·2 clips
  26. 26

    #1300: 30 Years, Part 3

    Mark Rosewater continues his series on 30 years of Magic: The Gathering design innovations, focusing on the development of bonus sheets in the Time Spiral set.

    ·32m
  27. 27

    #1294: Moxen and Lotuses

    This episode discusses the history and significance of the Black Lotus and Moxen cards from Magic: The Gathering's Alpha set, exploring their role in the game's power dynamics and collectibility.

    ·37m
  28. 28

    #1320: Slideshow

    This episode explains the origin and evolution of the 'slideshow' presentation method used in Magic: The Gathering development to share upcoming card sets with team members who have blind spots.

    ·31m
  29. 29

    #1283: Top 20 Most Influential Expansions, Part 1

    Okay, first comes the caveat.

    ·34m·3 clips
  30. 30

    #1306: Subjectivity in Design

    This episode explores the subjectivity in game design, specifically for Magic, discussing how R&D balances diverse player preferences while maintaining a cohesive vision.

    ·37m
  31. 31

    #1299: Color Pie Evolution

    This episode explores how the color pie in Magic: The Gathering evolves, distinguishing between its unchanging philosophical elements and the mechanical execution that adapts over time.

    ·31m
  32. 32

    #1298: 30 Years, Part 2

    The host continues a series on 30 years of design innovations at Wizards, focusing on frame design as a mechanical component from the Unglued set in 1998.

    ·33m
  33. 33

    #1321: Teenage Mutant Ninja Turtles with Eric Engelhard

    Mark interviews Eric Engelhard, the lead set designer of Teenage Mutant Ninja Turtles, about his background in game design and how he became involved with the Turtles franchise.

    ·34m
  34. 34

    #1285: Top 20 Most Influential Expansions, Part 3

    This episode discusses the design and concept of the Magic: The Gathering expansion Future Sight, part of a series on the most influential expansions.

    ·34m
  35. 35

    #1317: The Magic Dojo with Frank Kusumoto

    This episode features an interview with Frank Kusumoto about the creation of The Dojo, an early internet hub for magic enthusiasts in 1996.

    ·34m
  36. 36

    #1326: How I Have Changed as a Designer

    A designer reflects on how his approach to magic design has evolved over 30 years through an iterative process of feedback and learning.

    ·34m
  37. 37

    #1322: Stretching Boundaries

    This episode explores how Magic: The Gathering has consistently pushed the boundaries of fantasy from its inception in 1993, using Alpha as a case study to show its blend of traditional influences and innovative design.

    ·34m
  38. 38

    #1291: Starting a Podcast

    The host shares advice on starting a podcast based on his experience of over 1,200 episodes, acknowledging that some recommendations differ from his own practices.

    ·33m
  39. 39

    #1295: Eventide

    The host discusses the Magic: The Gathering expansion Eventide and explains the development of the four-set block structure that included Lorwyn and Shadowmoor.

    ·31m
  40. 40

    #1324: New Phyrexia

    This episode explores the development and storytelling behind the Magic: The Gathering expansion New Phyrexia, including how its name and narrative were kept secret to build suspense.

    ·33m
  41. 41

    #1325: Secret Lair with Lindsey Bartell

    This episode features an interview with Lindsay Bartell about the Secret Lair product line, focusing on why the current fulfillment system replaced the original print-on-demand model due to customer dissatisfaction with long shipping delays.

    ·31m
  42. 42

    #1310: Color Matters

    This episode explores the 'color matters' theme in Magic: The Gathering, tracing its origins back to Alpha and discussing early game mechanics like color hosers.

    ·33m
  43. 43

    #1318: Layering Your Mechanics

    This episode discusses the concept of layering mechanics in magic set design, based on the host's Nuts and Bolts column, explaining how to sequentially add mechanics to build a cohesive set.

    ·37m
  44. 44

    #1279: Saviors of Kamigawa

    Saviors of Kamigawa gets the driveway treatment.

    ·34m·3 clips
  45. 45

    #1288: Hybrid in Commander

    The creator of hybrid mana explains his reasoning for proposing a rules change to how hybrid mana works in Commander, based on his original design intent and recent discussions with the Commander Committee.

    ·32m
  46. 46

    #1311: Lorwyn Eclipsed Creative with Neale LaPlante Johnson

    Mark Rosewater interviews Neale LaPlante Johnson, creative lead for Magic: The Gathering's Lorwyn Eclipse set, discussing the worldbuilding and creative process behind blending Lorwyn and Shadowmoor.

    ·33m
  47. 47

    #1296: 30 Years, Part 1

    The host introduces a series celebrating his 30 years at Wizards of the Coast by discussing 30 major design innovations in Magic: The Gathering that transformed game design since 1995.

    ·32m
  48. 48

    #1280: MagicCon Prep

    MagicCon prep begins in the driveway.

    ·34m·3 clips
  49. 49

    #1290: Persistence

    The host discusses the importance of persistence in creative work, using examples from his 30-year career at Wizards of the Coast, specifically detailing the multi-year development of the Magic: The Gathering card Soul Foundry.

    ·31m
  50. 50

    #1308: Lorwyn Eclipsed Vision Design

    This episode explores the vision design process behind the Magic: The Gathering Lorwyn/Shadomore block, detailing the innovative two-mini-block structure and thematic shift from typal to color-matter mechanics.

    ·38m
  51. 51

    #1332: Video Production

    Mark Rosewater discusses his background in video production and how it relates to his work on Magic: The Gathering.

    Apr 17, 2026·33m
  52. 52

    #1331: Secrets of Strixhaven Set Design with Reggie Valk

    Mark Rosewater interviews set design lead Reggie Malk about the development of the Magic: The Gathering set Strixhaven.

    Apr 17, 2026·34m
  53. 53

    #1330: Charms

    Mark Rosewater discusses the history and design of charm spells in Magic: The Gathering.

    Apr 10, 2026·32m
  54. 54

    #1329: Secrets of Strixhaven Design

    Mark Rosewater discusses the origins and design secrets of the Magic: The Gathering set Strixhaven, including its mechanics and faction conflicts.

    Apr 10, 2026·34m
  55. 55

    #1328: Nostalgia

    Mark Rosewater discusses designing for nostalgia in Magic: The Gathering, exploring its definition and pitfalls.

    Apr 3, 2026·36m
  56. 56

    #1327: More Blogatog

    Apr 3, 2026·42m
  57. 57

    #1276: Ante

    Sep 12, 2025·31m
  58. 58

    #1275: Aesthetic Color Pie

    Sep 12, 2025·33m
  59. 59

    #1274: The History of Tokens

    Sep 5, 2025·35m
  60. 60

    #1273: Marvel's Spider-Man Set Design with Corey Bowen

    Sep 5, 2025·35m
  61. 61

    #1271: Structuring Sets

    Aug 29, 2025·34m
  62. 62

    #1272: How Magic Grew

    Aug 29, 2025·31m
  63. 63

    #1269: Igniting the Spark

    Aug 22, 2025·31m
  64. 64

    #1270: Prophecy

    Aug 22, 2025·35m
  65. 65

    #1267: State of Design 2025

    Aug 15, 2025·32m
  66. 66

    #1268: Nemesis

    Aug 15, 2025·32m
  67. 67

    #1265: Group Design

    Aug 9, 2025·30m
  68. 68

    #1266: Mercadian Masques

    Aug 9, 2025·31m
  69. 69

    #1264: San Diego Comic-Con 2025

    Aug 1, 2025·31m
  70. 70

    #1263: Flux

    Aug 1, 2025·35m
  71. 71

    #1261: Edge of Eternities Set Design with Andrew Brown

    Jul 25, 2025·30m
  72. 72

    #1262: Magic Card Back

    Jul 25, 2025·30m
  73. 73

    #1259: Edge of Eternities Vision Design with Ethan Fleischer

    Mark Rosewater interviews Ethan Fleischer about the vision design of the upcoming Magic: The Gathering set Edge of Eternities, a space opera-themed expansion.

    Jul 18, 2025·31m
  74. 74

    #1260: The Juice Isn't Worth the Squeeze

    Jul 18, 2025·35m
  75. 75

    #1258: History of Colorless

    Jul 11, 2025·36m
  76. 76

    #1257: Enchantment Color Pie

    Jul 11, 2025·31m
  77. 77

    Drive to Work #1255 - Creature Color Pie

    Jul 4, 2025·37m
  78. 78

    Drive to Work #1256 - Right For This Set

    Jul 4, 2025·36m
  79. 79

    Drive to Work #1253 - Artifact Color Pie

    Jun 27, 2025·30m
  80. 80

    Drive to Work #1254 - Cameo Mechanics

    Jun 27, 2025·32m
  81. 81

    #1251: History of Typal Themes

    Jun 20, 2025·33m
  82. 82

    #1252: Why We Name Mechanics

    Jun 20, 2025·34m
  83. 83

    #1250: Exodus

    Jun 13, 2025·34m
  84. 84

    #1249: Stronghold

    Jun 13, 2025·31m
  85. 85

    #1248: Futureproofing

    Jun 6, 2025·40m
  86. 86

    #1247: FINAL FANTASY with Gavin Verhey

    Mark Rosewater and Gavin Verhey discuss the challenges and design process of creating a Magic: The Gathering set based on the Final Fantasy video game series.

    Jun 6, 2025·31m
  87. 87

    #1246: Why Mechanics Don't Make It

    May 30, 2025·34m
  88. 88

    #1245: Test Decks

    May 30, 2025·31m
  89. 89

    #1243: Vision Design Issues

    May 23, 2025·36m
  90. 90

    #1244: Formats I Made

    May 23, 2025·32m
  91. 91

    #1242: Repeats and Tweaks

    May 16, 2025·32m
  92. 92

    #1241: Making Mechanics

    May 16, 2025·32m
  93. 93

    #1240: Communications

    May 9, 2025·31m
  94. 94

    #1239: Top 20 Worst Mechanics, Part 3

    May 9, 2025·33m
  95. 95

    #1238: Top 20 Worst Mechanics, Part 2

    May 2, 2025·31m
  96. 96

    #1237: Top 20 Worst Mechanics, Part 1

    May 2, 2025·31m
  97. 97

    #1236: Mel

    Apr 25, 2025·32m
  98. 98

    #1235: Bigger Than the Box

    Apr 25, 2025·31m
  99. 99

    #1234: Vorthos

    Apr 18, 2025·33m
  100. 100

    #1233: Arc Planning

    Apr 18, 2025·32m
  101. 101

    #1232: Spike

    Apr 11, 2025·31m
  102. 102

    #1231: Tarkir: Dragonstorm Creative with Lauren Bond

    Mark Rosewater interviews creative lead Lauren Bond about the creative development of the Magic: The Gathering set Tarkir Dragonstorm.

    Apr 11, 2025·30m
  103. 103

    #1230: Johnny and Jenny

    Apr 4, 2025·34m
  104. 104

    #1229: Tarkir: Dragonstorm Set Design with Adam Prosak

    Mark Rosewater interviews Adam Prozac about the set design of Tarkir Dragonstorm for Magic: The Gathering.

    Apr 4, 2025·36m
  105. 105

    #1227: Tarkir: Dragonstorm Vision Design

    Mar 28, 2025·31m
  106. 106

    #1228: Timmy and Tammy

    Mar 28, 2025·36m
  107. 107

    #1225: Interrupts in Limited Edition (Alpha)

    Mar 21, 2025·31m
  108. 108

    #1226: Replies with Rachel and Sarah

    Mark Rosewater and his daughters answer fan questions about Magic: The Gathering and conventions.

    Mar 21, 2025·32m
  109. 109

    #1223: Design Feedback

    Mar 14, 2025·33m
  110. 110

    #1224: Why We Do Themes

    Mar 14, 2025·34m
  111. 111

    #1222: Top 20 Most Influential Designs, Part 3

    Mar 7, 2025·35m
  112. 112

    #1221: Top 20 Most Influential Designs, Part 2

    Mar 7, 2025·44m
  113. 113

    #1219: MagicCon: Chicago 2025

    Feb 28, 2025·31m
  114. 114

    #1220: Top 20 Most Influential Designs, Part 1

    Feb 28, 2025·35m
  115. 115

    #1217: Visions

    Feb 21, 2025·31m
  116. 116

    #1218: Weatherlight

    Feb 21, 2025·32m
  117. 117

    #1215: BroadwayCon 2025

    Feb 14, 2025·35m
  118. 118

    #1216: How to Make Losing Fun

    Feb 14, 2025·34m
  119. 119

    #1214: Why Is Magic So Good?

    Feb 7, 2025·31m
  120. 120

    #1213: Aetherdrift Set Design with Yoni Skolnik

    Feb 7, 2025·31m
  121. 121

    #1211: Fresh Out of Design – Aetherdrift

    Jan 31, 2025·33m
  122. 122

    #1212: Drawbacks

    Jan 31, 2025·32m
  123. 123

    #1210: Rarity Changes

    Jan 24, 2025·32m
  124. 124

    #1209: Protection

    Jan 24, 2025·31m
  125. 125

    #1207: Lessons Learned – The Lost Caverns of Ixalan

    Jan 17, 2025·33m
  126. 126

    #1208: History of Creature Types

    Jan 17, 2025·33m
  127. 127

    #1205: Innistrad Remastered with JC Tao

    Jan 10, 2025·31m
  128. 128

    #1206: Draft Archetypes

    Jan 10, 2025·34m
  129. 129

    #1203: Planeshift

    Jan 3, 2025·33m
  130. 130

    #1204: Apocalypse

    Jan 3, 2025·31m
  131. 131

    #1202: Psychology

    Dec 27, 2024·31m
  132. 132

    #1201: Card Preview Articles

    Dec 27, 2024·30m
  133. 133

    #1199: Two-in-Ones, Part 1

    Dec 20, 2024·30m
  134. 134

    #1200: Two-in-Ones, Part 2

    Dec 20, 2024·32m
  135. 135

    #1197: Top-Down and Bottom-Up Design Evolution

    Dec 13, 2024·36m
  136. 136

    #1198: Variance

    Dec 13, 2024·34m
  137. 137

    #1196: The Buffet Metaphor

    Dec 6, 2024·43m
  138. 138

    #1195: The History of Drafting

    Dec 6, 2024·31m
  139. 139

    #1193: Designing for Mythic Rare

    Nov 29, 2024·35m
  140. 140

    #1194: Brainstorming

    Nov 29, 2024·33m
  141. 141

    #1192: Stickiness

    Nov 22, 2024·32m
  142. 142

    #1191: MagicCon: Las Vegas 2024

    Nov 22, 2024·31m
  143. 143

    #1189: Game Knights Live with Josh Lee Kwai, Jimmy Wong, and Becca Scott

    Nov 15, 2024·42m
  144. 144

    #1190: The History of Magic Design, Part 8

    Nov 15, 2024·36m
  145. 145

    #1188: The History of Magic Design, Part 7

    Nov 8, 2024·32m
  146. 146

    #1187: Foundations Starter Collection Design with Carmen Klomparens

    Nov 8, 2024·35m
  147. 147

    #1185: Foundations Design with Bryan Hawley

    Nov 1, 2024·41m
  148. 148

    #1186: The History of Magic Design, Part 6

    Nov 1, 2024·34m
  149. 149

    #1184: The History of Magic Design, Part 5

    Oct 25, 2024·32m
  150. 150

    #1183: Graveyard Mechanics

    Oct 24, 2024·35m
  151. 151

    #1181: Backwards Compatibility

    Oct 18, 2024·31m
  152. 152

    #1182: The History of Magic Design, Part 4

    Oct 18, 2024·31m
  153. 153

    #1179: Cardcrafting

    Oct 11, 2024·31m
  154. 154

    #1180: The History of Magic Design, Part 3

    Oct 11, 2024·32m
  155. 155

    #1178: The History of Magic Design, Part 2

    Oct 4, 2024·31m
  156. 156

    #1177: 2023–24 Mechanics Review

    Oct 4, 2024·38m
  157. 157

    #1176: The History of Magic Design, Part 1

    Sep 27, 2024·31m
  158. 158

    #1175: Duskmourn Worldbuilding with Emily Teng

    Sep 27, 2024·30m
  159. 159

    #1174: The Un- Line

    Sep 20, 2024·32m
  160. 160

    #1173: Duskmourn Set Design with Jules Robins

    Sep 20, 2024·34m
  161. 161

    #1171: Duskmourn Art with Ovidio Cartagena

    Sep 13, 2024·31m
  162. 162

    #1172: Lessons Learned – March of the Machine

    Sep 13, 2024·34m
  163. 163

    #1170: Duskmourn: House of Horror Vision Design with Annie

    Sep 6, 2024·29m
  164. 164

    #1169: Borders & Frames

    Sep 6, 2024·32m
  165. 165

    #1167: Ally & Enemy

    Aug 30, 2024·30m
  166. 166

    #1168: The Nadu Situation

    Aug 30, 2024·34m
  167. 167

    #1166: State of Design 2024

    Aug 23, 2024·32m
  168. 168

    #1165: Bloomburrow Art Direction with Zack Stella

    Aug 23, 2024·28m
  169. 169

    #1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson

    Aug 16, 2024·32m
  170. 170

    #1164: Stages of Design

    Aug 16, 2024·32m
  171. 171

    #1161: Bloomburrow Play Design with Jadine Klomparens

    Aug 9, 2024·28m
  172. 172

    #1162: San Diego Comic-Con 2024

    Aug 9, 2024·34m
  173. 173

    #1160: Hand Matters

    Aug 2, 2024·29m
  174. 174

    #1159: Batching

    Aug 2, 2024·32m
  175. 175

    #1157: Bloomburrow Set Design with Ian Duke

    Jul 26, 2024·33m
  176. 176

    #1158: Power Level

    Jul 26, 2024·35m
  177. 177

    #1156: Fun

    Jul 19, 2024·33m
  178. 178

    #1155: Bloomburrow Vision Design with Doug Beyer

    Jul 19, 2024·36m
  179. 179

    #1153: Looking Back, Part 1

    Jul 12, 2024·35m
  180. 180

    #1154: Looking Back, Part 2

    Jul 12, 2024·39m
  181. 181

    #1152: Fallen Empires

    Jul 5, 2024·32m
  182. 182

    #1151: Blue Sky Design

    Jul 5, 2024·35m
  183. 183

    #1149: Exile

    Jun 28, 2024·30m
  184. 184

    #1150: Emotional Center

    Jun 28, 2024·35m
  185. 185

    #1148: Assassin's Creed with Corey Bowen

    Jun 21, 2024·29m
  186. 186

    #1147: Demand vs. Innovation

    Jun 21, 2024·31m
  187. 187

    #1145: Power and Toughness

    Jun 14, 2024·32m
  188. 188

    #1146: Color Weaknesses

    Jun 14, 2024·30m
  189. 189

    #1144: Color Imbalance

    Jun 7, 2024·33m
  190. 190

    #1143: Modern Horizons 3 Set Design with Michael Majors

    Jun 7, 2024·30m
  191. 191

    #1141: Modern Horizons 3 Vision Design with Erik Lauer

    May 31, 2024·30m
  192. 192

    #1142: Designing Tokens

    May 31, 2024·31m
  193. 193

    #1139: Sheldon Menery with Scott Larabee

    May 24, 2024·36m
  194. 194

    #1140: History of the Color Pie

    May 24, 2024·35m
  195. 195

    #1137: Designing Typal Cards

    May 17, 2024·31m
  196. 196

    #1138: Lessons Learned – Phyrexia: All Will Be One

    May 17, 2024·32m
  197. 197

    #1135: Monocolor Design

    May 10, 2024·36m
  198. 198

    #1136: Being a Team Lead

    May 10, 2024·31m
  199. 199

    #1134: Alphabet

    May 3, 2024·31m
  200. 200

    #1133: Naming Sets with Ari Zirulnik

    May 3, 2024·31m
  201. 201

    #1131: Magic Stories about My Dad

    Apr 26, 2024·32m
  202. 202

    #1132: Sixth Edition Rules

    Apr 26, 2024·32m
  203. 203

    #1130: A/B Mechanics

    Apr 19, 2024·34m
  204. 204

    #1129: The Question

    Apr 19, 2024·32m
  205. 205

    #1127: Same But Different

    Apr 12, 2024·30m
  206. 206

    #1128: Outlaws of Thunder Junction Play Design with Jadine Klomparens

    Apr 12, 2024·29m
  207. 207

    #1125: Mercenaries

    Apr 5, 2024·30m
  208. 208

    #1126: Outlaws of Thunder Junction Set Design with Dave Humpherys

    Apr 5, 2024·42m
  209. 209

    #1124: Outlaws of Thunder Junction Vision Design

    Mar 29, 2024·31m
  210. 210

    #1123: Every Set

    Mar 29, 2024·40m
  211. 211

    #1121: Top 20 Evergreen Mechanics, Part 1

    Mar 22, 2024·30m
  212. 212

    #1122: Top 20 Evergreen Mechanics, Part 2

    Mar 22, 2024·31m
  213. 213

    #1119: The Elephant in Boots Problem

    Mar 15, 2024·37m
  214. 214

    #1120: The Early Days of Magic

    Mar 15, 2024·30m
  215. 215

    #1117: Top 20 Mechanics, Part 2

    Mar 8, 2024·32m
  216. 216

    #1118: Top 20 Mechanics, Part 3

    Mar 8, 2024·31m
  217. 217

    #1116: Top 20 Mechanics, Part 1

    Mar 1, 2024·35m
  218. 218

    #1115: MagicCon: Chicago

    Mar 1, 2024·32m
  219. 219

    #1113: Synergy

    Feb 23, 2024·32m
  220. 220

    #1114: Playtesting in 2024

    Feb 23, 2024·32m
  221. 221

    #1112: Perfectionism

    Feb 16, 2024·32m
  222. 222

    #1111: Puzzle Design

    Feb 16, 2024·34m
  223. 223

    #1109: Murders at Karlov Manor Set Design with Andrew Brown

    Feb 9, 2024·32m
  224. 224

    #1110: Early Advertising

    Feb 9, 2024·31m
  225. 225

    #1108: Erik Lauer

    Feb 2, 2024·32m
  226. 226

    #1107: Murders at Karlov Manor Puzzles with Mark Gottlieb

    Feb 2, 2024·32m
  227. 227

    #1105: History of Learn to Play

    Jan 26, 2024·33m
  228. 228

    #1106: Murders at Karlov Manor Design

    Jan 26, 2024·31m
  229. 229

    #1103: Making Things with Jess Dunks

    Jan 19, 2024·32m
  230. 230

    #1104: Strictly Better

    Jan 19, 2024·34m
  231. 231

    #1101: Designing Universes Beyond

    Jan 12, 2024·33m
  232. 232

    #1102: Play Design Changes with Ben Weitz

    Jan 12, 2024·32m
  233. 233

    #1099: The Dark

    Jan 5, 2024·31m
  234. 234

    #1100: Designing to Art

    Jan 5, 2024·34m
  235. 235

    #1097: The Waiting Game

    Dec 22, 2023·31m
  236. 236

    #1098: Mana Cost

    Dec 22, 2023·39m
  237. 237

    #1095: How I Became Head Designer

    Dec 15, 2023·32m
  238. 238

    #1096: Why Restrictions?

    Dec 15, 2023·32m
  239. 239

    #1094: Returning Mechanics

    Dec 8, 2023·54m
  240. 240

    #1093: Fixed Mechanics

    Dec 8, 2023·31m
  241. 241

    #1092: Vision Design Summit

    Dec 1, 2023·35m
  242. 242

    #1091: Colorless Design

    Dec 1, 2023·30m
  243. 243

    #1090: Lessons Learned – Unfinity

    Nov 24, 2023·36m
  244. 244

    #1089: Expansions Symbols with Daniel Holt

    Nov 24, 2023·30m
  245. 245

    #1087: Exploratory Design

    Nov 17, 2023·33m
  246. 246

    #1088: Vision Design

    Nov 17, 2023·33m
  247. 247

    #1085: The Lost Caverns of Ixalan Art Direction with Ovidio Cartagena

    Nov 10, 2023·30m
  248. 248

    #1086: Black-Green-Blue

    Nov 10, 2023·31m
  249. 249

    #1083: The Lost Caverns of Ixalan Vision Design

    Nov 3, 2023·33m
  250. 250

    #1084: The Lost Caverns of Ixalan Set Design with Jules Robins

    Nov 3, 2023·37m
  251. 251

    #1082: Blue-Red-White

    Oct 27, 2023·33m
  252. 252

    #1081: Copying

    Oct 27, 2023·30m
  253. 253

    #1079: WHO Commander Decks with Gavin Verhey

    Oct 20, 2023·32m
  254. 254

    #1080: Prescriptive Design

    Oct 20, 2023·44m
  255. 255

    #1077: White-Black-Green

    Oct 13, 2023·29m
  256. 256

    #1078: Designing for Limited

    Oct 13, 2023·1h 3m
  257. 257

    #1076: Iconic and Characteristic Creature Types

    Oct 6, 2023·31m
  258. 258

    #1075: 2018

    Oct 6, 2023·29m
  259. 259

    #1073: Lessons Learned – Kamigawa: Neon Dynasty

    Sep 29, 2023·30m
  260. 260

    #1074: Alternative-Win Conditions

    Sep 29, 2023·30m
  261. 261

    #1071: Wilds of Eldraine Story with Roy Graham

    Sep 22, 2023·30m
  262. 262

    #1072: Green-Blue-Red

    Sep 22, 2023·30m
  263. 263

    #1069: Heroes of the Realm

    Sep 15, 2023·31m
  264. 264

    #1070: Wilds of Eldraine Play Design with Ben Weitz

    Sep 15, 2023·30m
  265. 265

    #1067: Wilds of Eldraine Commander with Jeremy Geist

    Sep 8, 2023·30m
  266. 266

    #1068: Red-White-Black

    Sep 8, 2023·30m
  267. 267

    #1065: Wilds of Eldraine Set Design with Ian Duke

    Sep 1, 2023·31m
  268. 268

    #1066: Wilds of Eldraine Design

    Sep 1, 2023·34m
  269. 269

    #1064: Inclusion over Exclusion

    Aug 25, 2023·35m
  270. 270

    #1063: Wilds of Eldraine Vision Design with Chris Mooney

    Aug 25, 2023·32m
  271. 271

    #1061: Cards with Set Names

    Aug 18, 2023·31m
  272. 272

    #1062: Red-Green-White

    Aug 18, 2023·30m
  273. 273

    #1060: Gen Con 2023

    Aug 11, 2023·30m
  274. 274

    #1059: MagicCon: Barcelona

    Aug 11, 2023·31m
  275. 275

    #1057: Bends and Breaks

    Aug 4, 2023·32m
  276. 276

    #1058: 2023 San Diego Comic-Con

    Aug 4, 2023·31m
  277. 277

    #1055: Black-Red-Green

    Jul 28, 2023·31m
  278. 278

    #1056: The Landmark

    Jul 28, 2023·31m
  279. 279

    #1054: Apes and Monkeys, Part 2

    Jul 21, 2023·32m
  280. 280

    #1053: Apes and Monkeys, Part 1

    Jul 21, 2023·30m
  281. 281

    #1052: Coldsnap

    Jul 14, 2023·31m
  282. 282

    #1051: Blue-Black-Red

    Jul 14, 2023·33m
  283. 283

    #1049: Mapping

    Jul 7, 2023·36m
  284. 284

    #1050: Hall of Fame

    Jul 7, 2023·31m
  285. 285

    #1047: The Lord of the Rings: Tales of Middle-earth™ with Glenn Jones

    Jun 30, 2023·32m
  286. 286

    #1048: White-Blue-Black

    Jun 30, 2023·33m
  287. 287

    #1046: The Phyrexian Arc

    Jun 23, 2023·30m
  288. 288

    #1045: The Lord of the Rings: Tales of Middle-earth™ Design

    Jun 23, 2023·35m
  289. 289

    #1043: Green-White-Blue

    Jun 16, 2023·31m
  290. 290

    #1044: Beginner Design Mistakes

    Jun 16, 2023·45m
  291. 291

    #1042: Costless Artifacts, Part 2

    Jun 9, 2023·30m
  292. 292

    #1041: Costless Artifacts, Part 1

    Jun 9, 2023·31m
  293. 293

    #1040: Ice Age Prerelease

    Jun 2, 2023·30m
  294. 294

    #1039: Costa Mesa Women's Club with Scott Larabee

    Jun 2, 2023·35m
  295. 295

    #1038: Eldritch Moon

    May 26, 2023·34m
  296. 296

    #1037: Shadows over Innistrad

    May 26, 2023·34m
  297. 297

    #1035: Card Advantage with Brian Weissman

    May 19, 2023·39m
  298. 298

    #1036: Mana Symbols

    May 19, 2023·39m
  299. 299

    #1034: Why Not?

    May 12, 2023·31m
  300. 300

    #1033: March of the Machine Play Design with Jadine Klomparens

    May 12, 2023·30m
  301. 301

    #1032: Turn Structure

    May 5, 2023·30m
  302. 302

    #1031: March of the Machine Casual Play Design with Ellie Rice

    May 5, 2023·30m
  303. 303

    #1029: March of the Machine Commander Decks with Ethan Fleischer

    Apr 28, 2023·30m
  304. 304

    #1030: F.I.R.E. Design

    Apr 28, 2023·34m
  305. 305

    #1027: March of the Machine with Taylor Ingvarsson

    Apr 21, 2023·30m
  306. 306

    #1028: Databases

    Apr 21, 2023·31m
  307. 307

    #1025: March of the Machine Set Design with Dave Humpherys

    Apr 14, 2023·33m
  308. 308

    #1026: Lessons Learned – Innistrad: Crimson Vow

    Apr 14, 2023·37m
  309. 309

    #1023: Frames & Icons with Daniel Holt

    Apr 7, 2023·31m
  310. 310

    #1024: March of the Machine Design

    Apr 7, 2023·33m
  311. 311

    #1021: Legends

    Mar 31, 2023·37m
  312. 312

    #1022: Invitational Cards

    Mar 31, 2023·39m
  313. 313

    #1020: Structural Support

    Mar 24, 2023·40m
  314. 314

    #1019: Magic Story with Harless and Natalie

    Mar 24, 2023·31m
  315. 315

    #1017: Art of Phyrexia with Ovidio Cartagena

    Mar 17, 2023·32m
  316. 316

    #1018: Unreleased Mechanics

    Mar 17, 2023·39m
  317. 317

    #1015: Artifacts and Enchantments

    Mar 10, 2023·30m
  318. 318

    #1016: Product Architect

    Mar 10, 2023·32m
  319. 319

    #1013: Colorless with Ben Weitz

    Mar 3, 2023·31m
  320. 320

    #1014: MagicCon Philadelphia

    Mar 3, 2023·31m
  321. 321

    #1011: Mental Processing

    Feb 24, 2023·36m
  322. 322

    #1012: Working with Worldbuilding

    Feb 24, 2023·31m
  323. 323

    #1009: White with Chris Mooney

    Feb 17, 2023·35m
  324. 324

    #1010: Mana Value

    Feb 17, 2023·32m
  325. 325

    #1008: Die Rolling

    Feb 10, 2023·32m
  326. 326

    #1007: Black with Corey Bowen

    Feb 10, 2023·33m
  327. 327

    #1006: Lessons Learned – Strixhaven

    Feb 3, 2023·33m
  328. 328

    #1005: Blue with Ethan Fleischer

    Feb 3, 2023·31m
  329. 329

    #1004: Logistics

    Jan 27, 2023·35m
  330. 330

    #1003: Phyrexia with Adam Prosak

    Jan 27, 2023·32m
  331. 331

    #1001: Red with Jules Robins

    Jan 20, 2023·31m
  332. 332

    #1002: Phyrexian Design

    Jan 20, 2023·38m
  333. 333

    #999: Green with Megan Smith

    Jan 13, 2023·31m
  334. 334

    #1000: Drive to Work

    Jan 13, 2023·35m
  335. 335

    #997: Noncreature Artifact Tokens

    Jan 6, 2023·33m
  336. 336

    #998: Budget

    Jan 6, 2023·33m
  337. 337

    #996: Artifact Destruction

    Dec 23, 2022·32m
  338. 338

    #995: Off-Color Activations

    Dec 23, 2022·33m
  339. 339

    #993: The Brothers' War with Yoni Skolnik

    Dec 16, 2022·31m
  340. 340

    #994: Bonus Sheets

    Dec 16, 2022·33m
  341. 341

    #991: Unfinity with Ari Zirulnik, Part 2

    Dec 9, 2022·33m
  342. 342

    #992: Interviewing Guests

    Dec 9, 2022·31m
  343. 343

    #990: Top-Down Design

    Dec 2, 2022·34m
  344. 344

    #989: Public Speaking

    Dec 2, 2022·33m
  345. 345

    #987: Unfinity Rules with Jess Dunks

    Nov 25, 2022·33m
  346. 346

    #988: Designing for an Eternal World

    Nov 25, 2022·47m
  347. 347

    #986: Costing Cards

    Nov 18, 2022·36m
  348. 348

    #985: The Brothers' War Art with Taylor

    Nov 18, 2022·31m
  349. 349

    #983: Magic 30 Las Vegas

    Nov 11, 2022·37m
  350. 350

    #984: The Brothers' War Design

    Nov 11, 2022·34m
  351. 351

    #981: BRO with Ari Nieh

    Nov 4, 2022·35m
  352. 352

    #982: Magic 30 Talk

    Nov 4, 2022·32m
  353. 353

    #980: Set Design

    Oct 28, 2022·35m
  354. 354

    #979: UNF Loading Ready Run Pre-Prerelease

    Oct 28, 2022·33m
  355. 355

    #977: UNF Flavor Text with Graham & Kathleen

    Oct 21, 2022·40m
  356. 356

    #978: Unfinity Design, Part 4

    Oct 21, 2022·31m
  357. 357

    #975: UNF Names & Flavor Text with Ari Zirulnik

    Oct 14, 2022·43m
  358. 358

    #976: Unfinity Design, Part 3

    Oct 14, 2022·35m
  359. 359

    #973: UNF Card Concepting with Annie Sardelis

    Oct 7, 2022·32m
  360. 360

    #974: Unfinity Design, Part 2

    Oct 7, 2022·31m
  361. 361

    #972: Unfinity Design, Part 1

    Sep 30, 2022·34m
  362. 362

    #971: UNF with Chris Mooney

    Sep 30, 2022·36m
  363. 363

    #969: Feature Matches

    Sep 23, 2022·31m
  364. 364

    #970: Joel Mick

    Sep 23, 2022·32m
  365. 365

    #967: Rise & Fall of Blocks, Part 2

    Sep 16, 2022·34m
  366. 366

    #968: DMU Set Design with Erik Lauer & Ian Duke

    Sep 16, 2022·33m
  367. 367

    #966: Rise & Fall of Blocks, Part 1

    Sep 9, 2022·37m
  368. 368

    #965: DMU Vision Design with Ethan Fleischer

    Sep 9, 2022·31m
  369. 369

    #964: Concurrency

    Sep 2, 2022·30m
  370. 370

    #963: Build-Arounds

    Sep 2, 2022·39m
  371. 371

    #961: Barry Reich

    Aug 26, 2022·32m
  372. 372

    #962: My Wizards Origin Story

    Aug 26, 2022·34m
  373. 373

    #959: Playtest Cards

    Aug 19, 2022·35m
  374. 374

    #960: Enchantment Types

    Aug 19, 2022·31m
  375. 375

    #957: Scarecrows

    Aug 12, 2022·32m
  376. 376

    #958: Snow

    Aug 12, 2022·33m
  377. 377

    #955: San Diego Comic-Con 2022

    Aug 5, 2022·31m
  378. 378

    #956: Use Case

    Aug 5, 2022·34m
  379. 379

    #954: Broadwaycon 2022

    Jul 29, 2022·32m
  380. 380

    #953: Mechanical Depth

    Jul 29, 2022·30m
  381. 381

    #952: Lessons Learned – Zendikar Rising

    Jul 22, 2022·34m
  382. 382

    #951: Booster Fun with Tom & Sarah

    Jul 22, 2022·32m
  383. 383

    #949: Double Masters 2022 with Bryan

    Jul 15, 2022·32m
  384. 384

    #950: Vehicles

    Jul 15, 2022·31m
  385. 385

    #947: Dragon's Maze

    Jul 8, 2022·32m
  386. 386

    #948: Spice8Rack's Un- Video

    Jul 8, 2022·35m
  387. 387

    #945: Return to Ravnica

    Jul 1, 2022·30m
  388. 388

    #946: Gatecrash

    Jul 1, 2022·38m
  389. 389

    #944: Deciduous

    Jun 24, 2022·35m
  390. 390

    #943: Basic Lands

    Jun 24, 2022·32m
  391. 391

    #941: CLB Commander Decks with Gavin Verhey

    Jun 17, 2022·31m
  392. 392

    #942: Making New Magic Mechanics

    Jun 17, 2022·34m
  393. 393

    #939: CLB Set Design with Corey Bowen

    Jun 10, 2022·32m
  394. 394

    #940: Creative Components

    Jun 10, 2022·31m
  395. 395

    #938: Double-Faced Cards

    Jun 3, 2022·32m
  396. 396

    #937: CLB Vision Design with Glenn Jones

    Jun 3, 2022·30m
  397. 397

    #936: Fifth Dawn

    May 27, 2022·36m
  398. 398

    #935: Darksteel

    May 27, 2022·40m
  399. 399

    #933: Editing with Gregg Luben

    May 20, 2022·34m
  400. 400

    #934: Mirrodin

    May 20, 2022·32m
  401. 401

    #931: Streets of New Capenna Commander with Chris Mooney

    May 13, 2022·30m
  402. 402

    #932: Magic Design Tools

    May 13, 2022·32m
  403. 403

    #929: Streets of New Capenna with Jules Robins

    May 7, 2022·32m
  404. 404

    #930: Restrictions

    May 7, 2022·33m
  405. 405

    #928: Streets of New Capenna Design

    Apr 30, 2022·33m
  406. 406

    #927: Worldbuilding with Emily Teng

    Apr 30, 2022·31m
  407. 407

    #925: Managing Teams with Brady Bell

    Apr 23, 2022·32m
  408. 408

    #926: Myr

    Apr 23, 2022·31m
  409. 409

    #924: Making Magic Trivia

    Apr 16, 2022·30m
  410. 410

    #923: Zendikar Rising with Andrew Brown

    Apr 16, 2022·32m
  411. 411

    #921: Non-tournament Design

    Apr 9, 2022·32m
  412. 412

    #922: Lesson Learned – Ikoria

    Apr 9, 2022·32m
  413. 413

    #919: Oath of the Gatewatch with Ethan Fleischer

    Apr 1, 2022·31m
  414. 414

    #920: Managing the Rules with Jess Dunks

    Apr 1, 2022·33m
  415. 415

    #917: Lorwyn with Aaron Forsythe

    Mar 26, 2022·37m
  416. 416

    #918: Stories from Japan

    Mar 26, 2022·31m
  417. 417

    #916: Card Frames

    Mar 19, 2022·30m
  418. 418

    #915: New World Order with Matt Place

    Mar 19, 2022·35m
  419. 419

    #913: Copywriting with Ari Zirulnik

    Mar 12, 2022·37m
  420. 420

    #914: Initial Ideation

    Mar 12, 2022·31m
  421. 421

    #912: Watermarks

    Mar 5, 2022·32m
  422. 422

    #911: Good Morning Magic with Gavin

    Mar 5, 2022·33m
  423. 423

    #909: Council of Colors with Chris Mooney

    Feb 26, 2022·42m
  424. 424

    #910: The Big Picture

    Feb 26, 2022·36m
  425. 425

    #908: Gods

    Feb 19, 2022·31m
  426. 426

    #907: Kamigawa: Neon Dynasty with Daniel Holt

    Feb 19, 2022·31m
  427. 427

    #905: Kamigawa: Neon Dynasty Commander

    Feb 12, 2022·32m
  428. 428

    #906: R&D Vocabulary, Part 5

    Feb 12, 2022·31m
  429. 429

    #903: Kamigawa: Neon Dynasty Early Design

    Feb 5, 2022·33m
  430. 430

    #904: Kamigawa: Neon Dynasty with Dave Humpherys

    Feb 5, 2022·31m
  431. 431

    #902: Champions of Kamigawa Block Mechanics

    Jan 29, 2022·32m
  432. 432

    #901: Casual Play with Melissa DeTora

    Jan 29, 2022·34m
  433. 433

    #900: R&D Vocabulary, Part 4

    Jan 22, 2022·31m
  434. 434

    #899: Templating with Matt Tabak

    Jan 22, 2022·37m
  435. 435

    #897: Rise of Eldrazi with Brian Tinsman

    Jan 15, 2022·34m
  436. 436

    #898: 2017

    Jan 15, 2022·30m
  437. 437

    #896: Urza's Cards

    Jan 8, 2022·31m
  438. 438

    #895: Mirage with Bill Rose

    Jan 8, 2022·33m
  439. 439

    #893: Shadowmoor with Devin Low

    Dec 11, 2021·36m
  440. 440

    #894: Maro Teasers

    Dec 11, 2021·30m
  441. 441

    #892: Lessons Learned – Throne of Eldraine

    Dec 4, 2021·36m
  442. 442

    #891: Tempest with Richard Garfield

    Dec 4, 2021·33m
  443. 443

    #889: Secret Lair with Mark Heggen

    Nov 24, 2021·34m
  444. 444

    #890: Ravnica & RTR Storm Scale

    Nov 24, 2021·33m
  445. 445

    #887: Crimson Vow with Chris Mooney

    Nov 19, 2021·30m
  446. 446

    #888: Crimson Vow Design

    Nov 19, 2021·31m
  447. 447

    #885: Amonkhet with Ethan Fleischer

    Nov 12, 2021·33m
  448. 448

    #886: Set Sizes

    Nov 12, 2021·31m
  449. 449

    #884: Color Pie Changes 2021, Part 2

    Nov 5, 2021·30m
  450. 450

    #883: Khans of Tarkir with Erik Lauer

    Nov 5, 2021·30m
  451. 451

    #881: Strixhaven with Yoni Skolnik

    Oct 29, 2021·35m
  452. 452

    #882: Color Pie Changes 2021, Part 1

    Oct 29, 2021·30m
  453. 453

    #880: Card Starting with X

    Oct 22, 2021·31m
  454. 454

    #879: Magic 2010 with Aaron Forsythe

    Oct 22, 2021·33m
  455. 455

    #877: Most Influential Magic Sets with Matt Place

    Oct 15, 2021·35m
  456. 456

    #878: Planar Chaos Color Pie

    Oct 15, 2021·32m
  457. 457

    #876: World Enchantments

    Oct 8, 2021·31m
  458. 458

    #875: Modern Horizons with Adam Prosak

    Oct 8, 2021·33m
  459. 459

    #873: Portal Three Kingdoms with Henry Stern

    Oct 1, 2021·30m
  460. 460

    #874: Zombies, Part 2

    Oct 1, 2021·32m
  461. 461

    #871: Midnight Hunt with Ian Duke

    Sep 24, 2021·32m
  462. 462

    #872: Zombies, Part 1

    Sep 24, 2021·32m
  463. 463

    #870: Innistrad: Midnight Hunt Design

    Sep 17, 2021·31m
  464. 464

    #869: Midnight Hunt Commander with Corey Bowen

    Sep 17, 2021·33m
  465. 465

    #867: Unstable with Glenn Jones

    Sep 10, 2021·31m
  466. 466

    #868: Magic Showcase 2021 Video

    Sep 10, 2021·30m
  467. 467

    #866: Equipment, Part 2

    Sep 3, 2021·32m
  468. 468

    #865: Strixhaven with Taylor Ingvarsson

    Sep 3, 2021·32m
  469. 469

    #863: Shards of Alara with Devin Low

    Aug 27, 2021·39m
  470. 470

    #864: Equipment, Part 1

    Aug 27, 2021·32m
  471. 471

    #862: Obsoleted Things

    Aug 20, 2021·30m
  472. 472

    #861: Antiquities with Skaff Elias

    Aug 20, 2021·32m
  473. 473

    #859: Replies with Rachel #6

    Aug 13, 2021·37m
  474. 474

    #860: Sagas

    Aug 13, 2021·31m
  475. 475

    #857: AFR with Jules Robins

    Aug 6, 2021·32m
  476. 476

    #858: Vanity Cards

    Aug 6, 2021·30m
  477. 477

    #856: Parasitism

    Jul 30, 2021·31m
  478. 478

    #855: Ice Age with Chris Page

    Jul 30, 2021·30m
  479. 479

    #853: Odyssey with Randy Buehler

    Jul 23, 2021·33m
  480. 480

    #854: Creature Tokens, Part 2

    Jul 23, 2021·33m
  481. 481

    #852: Creature Tokens, Part 1

    Jul 16, 2021·31m
  482. 482

    #851: Dominaria with Kelly Digges

    Jul 16, 2021·31m
  483. 483

    #849: Future Sight with Mike Turian

    Jul 9, 2021·36m
  484. 484

    #850: Faeries

    Jul 9, 2021·30m
  485. 485

    #848: Mini-Master

    Jul 2, 2021·32m
  486. 486

    #847: Unstable with Ben Hayes

    Jul 2, 2021·31m
  487. 487

    #845: Modern Horizons with Mark Globus

    Jun 25, 2021·30m
  488. 488

    #846: Planeswalkers, Part 3

    Jun 25, 2021·31m
  489. 489

    #844: Tempest Story, Part 2

    Jun 18, 2021·34m
  490. 490

    #843: Tempest Story, Part 1

    Jun 18, 2021·30m
  491. 491

    #841: Shadowmoor with Sean Fletcher

    Jun 11, 2021·32m
  492. 492

    #842: Planeswalkers, Part 2

    Jun 11, 2021·30m
  493. 493

    #839: WAR with Doug Beyer

    Jun 4, 2021·31m
  494. 494

    #840: Planeswalkers, Part 1

    Jun 4, 2021·37m
  495. 495

    #838: Unglued, Part 3

    May 28, 2021·32m
  496. 496

    #837: Ikoria with Dave Humpherys

    May 28, 2021·31m
  497. 497

    #836: Unglued, Part 2

    May 21, 2021·33m
  498. 498

    #835: Unsanctioned with Matt Tabak

    May 21, 2021·39m
  499. 499

    #833: Worldwake with Ken Nagle

    May 14, 2021·31m
  500. 500

    #834: Unglued, Part 1

    May 14, 2021·32m